Multi-instance over ADB
Drive many emulators and accounts at once, each on its own thread with its own task plan, schedule and limits — Together, Rotation, Queue or Focus.
Evonex drives your emulators with advanced computer vision — no memory hacks, no root. Author any task in Studio, then let it play while you don't.
A ground-up rebuild — computer vision instead of memory injection, a visual block builder instead of scripting, and a self-healing engine that manages multiple instances effortlessly.
Drive many emulators and accounts at once, each on its own thread with its own task plan, schedule and limits — Together, Rotation, Queue or Focus.
Template matching plus OCR read the screen the way you do — no memory editing or injection, so it's safer and survives game updates better.
Author any task visually and tune detectors in the Vision Lab. No code.
Generals, monsters, champions, Black Market & troops — shared across accounts.
Recovers crashes, re-anchors lost screens and handles device kicks on its own.
Evonex doesn't edit emulator memory. It views the screen pixel-by-pixel, using custom templates and OCR neural networks to identify targets in real time.
Our computer-vision subsystem runs multiple multi-threaded detector nodes in parallel. Interact with the scanner window to preview how target elements are parsed.
From installer to autopilot in a few minutes.
One-click setup, per-user — no admin rights required.
Point Evonex at your emulator over ADB, pinned to 1080×1920.
Pick from your library or author new tasks in Studio.
Hit start — it plays on autopilot and reports what it did.
One polished UI in light and dark — the visual flow builder, the task library, and deep game catalogues.
data_store/ folder — Evonex has no account system and sends nothing to a server.data_store/. No duplicate copies, no reconfiguration.