Auto map it
Press Auto map, tick the open emulators and press Scan. Every ticked city is mapped at once from the game's own pictures — nothing is tapped — and the map is checked again after every scan.
City Mapper · In-city navigator
Auto map charts your Evony: The King's Return city from the game's own pictures — or map it by hand on a live frame. From then on, Evonex navigates to any building by itself — no brittle tap-paths, no drift.
How it works
Press Auto map, tick the open emulators and press Scan. Every ticked city is mapped at once from the game's own pictures — nothing is tapped — and the map is checked again after every scan.
Map by hand puts your live city on the canvas. Pick a building, click where it sits, and drag a tight crop around its art — that crop is what Evonex looks for later. Mark it ready and it's on the map.
Press Test: go to it and watch Evonex drive the live city straight to the building you just mapped and open it — the same way every task will reach it from now on.
Why it holds up
Recorded tap-paths break the moment the camera moves. City Mapper doesn't replay taps — it recognises the buildings you mapped, right on the live screen, and steers by what it actually sees. A nudged camera, a closed window, a restarted game: it finds its bearings and carries on. Change your city's culture in the game and its map follows.
Mapping by hand
Drag the box around just the building's art — no ground, no neighbours. A clean, distinctive crop is the difference between a building found on the first look and one hunted for.
Buildings change costume: scaffolding while they upgrade, a heart floating over the Keep, a finished-batch badge on a training yard, a gift-collect bubble on the walls. Capture those looks too — every building can carry extra art for its construction and overlay states, and Evonex checks them all.
After every capture, Evonex tests the crop against a fresh frame and flags art that's too weak or too easy to confuse. If it warns you, re-capture — weak art fixed now saves a failed navigation later.
Driving the view
Map by hand watches the live screen. Move the city with its swipe pad — eight directions plus swipe-to-point — with the arrow keys, or right inside the emulator, and the frame and every pin follow.
If the mapper can't place the view, one press of Re-align finds where you are from anywhere in the city and snaps everything back into place. Nothing you mapped is lost.
On a pinch-zoom emulator, the first scan tunes the map to your device on its own — a one-time step. Each city gets its own map, linked to the emulator it runs on.
City Mapper keeps all your maps in one library, and each map has its own page showing which buildings are ready and which still need work. A map is linked to the emulator its city runs on, so every instance on that emulator uses it without being told. Select several maps to Auto map or delete at once — and a delete can be undone.
A task that has to open a building — Champions wants the Keep, Tavern Recruit the Tavern, Troop Training its training grounds — declares it, and Evonex routes there first. And if a task needs a building you haven't mapped yet, you hear about it before the run starts, not halfway through.