Set up once
Coordex
Live world-map targets for each server.
Coordex keeps a live list of world-map targets for each server you play, organised into named boards. Turn a server Live and Coordex sweeps its map and fills its boards with what it recognises: boss monsters by default, or resource tiles, subordinate cities, collectables or event targets if you switch a board's Type. You can also log a coord by hand at any time.
- Boards · Servers · Settings
- New board
- Server
- Type
- Track
- Go live
- ⋯ — the board menu
- All / Targets
- Seen within — Any time / Last N
- Copy list
- Set Home — Home x:y once set
- Add coord
- The disc — click to strike a coord
- Kill mode — Solo / Rally (nothing for Both)
- Distance from Home
- Boards · Servers · Settings
- New board
- Server
- Type
- Track
- Go live
- ⋯ — the board menu
- All / Targets
- Seen within — Any time / Last N
- Copy list
- Set Home — Home x:y once set
- Add coord
- The disc — click to strike a coord
- Kill mode — Solo / Rally (nothing for Both)
- Distance from Home
- AROUND HOME — the board plotted from Home
- Home at the centre — rings every 100 km
- SERVERS — All servers ›
- Remove local coords older than
- Boards · Servers · Settings
- New board
- Server
- Type
- Track
- Go live
- ⋯ — the board menu
- All / Targets
- Seen within — Any time / Last N
- Copy list
- Set Home — Home x:y once set
- Add coord
- The disc — click to strike a coord
- Kill mode — Solo / Rally (nothing for Both)
- Distance from Home
Under Standing Watch the Boards view is one desk: the board on the left with a SERVERS plate under it, and AROUND HOME on the right — the board's coords plotted around your Home, nearest first, with range rings every 100 km. Hovering a row rings its mark; clicking a mark picks its row. On a narrow window the plot folds behind a Map key. The controls are the same in every theme.
Boards
The Boards section is where the work happens. Click New board, name it (Board name, then Save), then set it up. Its config strip carries the rest:
Boss boards
With Type set to Boss monsters (the default) the board is a live, editable list. Its header shows the count (6 scanned, or N targets on the Targets view), a ● Live pill while the server is live, and the rest of the controls:
- Monster — search field
- Level — depends on the matched monster
- Kill mode — Solo / Rally / Both
- X and Y (1–1200)
- Note (optional)
Reading a coord row (boss board)
- Each row shows a disc, the tile's X:Y, the boss and its Lv, and — when the boss may only be Solo'd or only Rallied — a Solo or Rally pill (nothing for Both). Then the distance (with Home set), how long ago it was seen, where it came from, and a copy button.
- Where it came from: Live for a fresh scanned coord, Manual for one you added (it shows when you added it), Bot shared for one a task on this account posted, Stale or Struck.
- A coord not re-seen within its server's stale window (set by an admin, usually about five hours) is marked Stale and struck through: kept on the board, but skipped by the tasks that read it until a fresh scan confirms it.
- Click the leading disc to strike a coord by hand ("this is gone") — it stays visible, muted, wearing a Struck pill, and nothing targets it until you click the disc again. The strike holds while the scan keeps seeing the same target there; the row goes once a scan finds something else on the tile, or its time is up.
- A row's copy button copies that whole line and turns into a check to confirm it.
- Boss boards list monsters only: a tile whose look a scan could mistake for a boss — an Ore mine, a keep, a city — is never listed as one.
Other board types
Switch Type to Resource tiles, Subordinate cities, Collectables or Event targets and the rows come from this server's shared scan (kept fresh by the same Live switch), so there is no Add coord. The header keeps All / Targets, Seen within (not on Subordinate cities, which never age), Copy list and Set Home. Each row shows a status pill for its kind — Full / Partly gathered for a resource, Occupied / Unoccupied and the owner for a sub-city, Occupied / Free for an event target. Resource, collectable and event rows can be struck by hand with their disc, like a boss row; a sub-city row cannot.
Picking targets — Track
- Search boss…
- Minimum-level filter
- Select shown / Clear
- A boss's own "All" button
- Level chips
- Running selection count
- Search boss…
- Minimum-level filter
- Select shown / Clear
- A boss's own "All" button
- Level chips
- Running selection count
- Search boss…
- Minimum-level filter
- Select shown / Clear
- A boss's own "All" button
- Level chips
- Running selection count
Track opens a different picker depending on the board's Type. Leaving nothing selected tracks everything of that type.
- Boss monsters (Targets — <board>) — every recognisable boss, grouped by name, each level a checkable chip. Search boss… and a minimum-level dropdown (Any level, Lv 2+ … Lv 6+) narrow what is shown; All on a boss's row ticks every one of its shown levels, and Select shown / Clear act on every chip the filter shows. The count reads Tracking everything (no filter) or N targets selected; Save targets keeps them.
- Every other Type — one chip group per dimension: Type + Level for resources and for event targets, Item + Level for collectables, Rarity + Culture for subordinate cities. Each group has its own All / None, and leaving a whole group empty tracks all of it. When there is nothing to pick from yet, the picker says so and points you at Go live.
Servers
- Active
- Manage in Payments
- Go live — with its status line
- Explore →
- Locked
- Add server
- Requested — Waiting on Coordex
- Remove — on every card that is not Active
- Expired
- Renew
- Removed
- No longer in the scanner pool — local data only
- Active
- Manage in Payments
- Go live — with its status line
- Explore →
- Locked
- Add server
- Requested — Waiting on Coordex
- Remove — on every card that is not Active
- Expired
- Renew
- Removed
- No longer in the scanner pool — local data only
- Active
- Manage in Payments
- Go live — with its status line
- Explore →
- Locked
- Add server
- Requested — Waiting on Coordex
- Remove — on every card that is not Active
- Expired
- Renew
- Removed
- No longer in the scanner pool — local data only
The Servers section lists the game servers Coordex covers for your account, one card each, with its status:
Clicking a Locked, Expired or Requested card explains what it needs instead of opening Explore.
How tasks use it
Rally Setter works from one named Coordex board — it starts your own rallies on the bosses that board lists, skips any coord that is stale or struck, and can hold to a maximum distance from the board's Home. Solo Hunt reads a board the same way with a single march. A row's Kill mode decides which of the two may take it: Rally Setter takes Rally and Both rows, Solo Hunt takes Solo and Both rows. While Coordex is scanning a hunt's board, the hunt waits for the scan.
Settings
Coordex ▸ Settings holds three cards. Your seats — each seat unlocks one server's map data; Move or Assign a server points a seat at another server (with a 15-minute cooldown between moves). Plan & passes — your Coordex pass for each server. Freshness — what each server's scan is doing (Live, Scanning N%, Paused, Retrying), its next check and its stale window (stale ~5h), and the cleanup dial: