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Events & rewards

Civilization Card Pack

Claim the free daily card pack at the Art Hall — and open nothing.

Civilization Card Pack goes to the Art Hall, opens the game's Open Card Pack window and claims the one pack the game gives away each day — the Free chest in the left-hand column. It never opens a pack. The packs you hold stay yours to open when you choose.

Where to find it: Instances ▸ open an instance ▸ Duties ▸ Reward claims ▸ Civilization Card Pack ▸ ⚙. It is a duty, not a plan task: it has no card in Task setup and cannot be added to the plan. It runs once per game day, because that is how often the game hands out the free pack — so its window has no How often to choose.
The Reward claims card on the Duties tab, with Civilization Card Pack switched on.

Set it up

  1. Map the Art Hall in City Mapper, on the city map this instance uses.
  2. Open the instance and go to the Duties tab. Press Reward claims in the row of buttons at the top.
  3. Flip the Civilization Card Pack switch to ON.
  4. Press Start in the instance's header. Duties only take turns while the instance is running.

The row

ON / OFF
The switch at the start of the row. ON: the duty takes its turn whenever it comes due. OFF: it never runs, and nothing waits for it. Default: OFF. Switching it off keeps your settings and what the duty has recorded.
Civilization Card Pack
The row's name, beside its card-pack icon. Clicking the name opens the settings window, the same as ⚙.
Status chip
The reading at the right of the row, a word with a small lamp beside it. Off; Due (waiting for its turn); Running; Done 14:05 (it finished a turn today, at that time — on an interval row, the time of the latest turn; it stays until the daily reset, even if you switch the row off); Retrying 14:40 (a turn failed and it waits until that time before it tries again); Skipped (the bot could not start it today — the reason is added to the line underneath); Standing down (Solo is on for a task on the Tasks card). Hover the chip for a one-line explanation.
Summary line
Always Once per game day, followed by · before plan tasks when that switch is on. When the chip reads Skipped, the reason follows, tinted as a warning, for example · Skipped: its task is switched off.
⚙
The settings button at the end of the row, drawn as three sliders. Its tooltip reads Settings for this duty — when it runs, and how it behaves. It opens the settings window described below.

The settings window

  1. Run before plan tasks
  2. Retry when it fails
  3. Reset
  4. Record line
  5. Reset records
  6. Done
The Civilization Card Pack settings window, after today's turn.

One page, headed Schedule — the game decides how often this one runs — this is where it takes its turn. The window's title bar carries the row's name and a ✕. Hover any control for its tooltip.

Run before plan tasks
A switch. Off, the duty waits for free time and only pushes into a busy plan as the daily reset gets close. On, it runs before the plan's first task of the day, in order with every other duty you switch this on for. Default: off.
Retry when it fails
A number box, 1–10, shown as N tries a day: how many tries a failing turn gets in one game day. After a failure the duty waits a few minutes, then a little longer, before the next try. When the tries are used up it waits for the game's daily reset. 1 means a failure is not tried again. Default: 3.
Reset
Puts every control on this page back to its shipped default, saves that, and closes the window.
Record line
The muted line at the bottom left: what the duty has recorded about its own turns. For example Had its turn today, Had its turn today · 6 turns today, Last turn at 09:12 (a turn on an earlier day) or Backing off until 14:40 after 2 fails. A row that has recorded nothing reads Nothing recorded yet. A long line is shortened; hover it for the whole line.
Reset records
Forgets what the duty has recorded — whether it ran today, how many turns it took, and any wait after a failure — so it may take another turn straight away. It asks first, in a window titled Reset records (Reset them / Cancel), then acts at once: the window stays open and the line reads Nothing recorded yet. Nothing in the game changes and your settings stay. Unavailable while nothing is recorded.
Done
Saves your changes and closes the window. The ✕ in the title bar, or Esc, closes it without saving (a Reset records you already confirmed stays done).

How it runs

Examples

The medallion over the Art Hall is not a sign that today's pack is waiting. It stays up while you hold any unopened packs, which is why the bot always checks the Free tile itself.

Troubleshooting

Will it open my card packs?
No. It claims the free pack and nothing else, and its taps never reach the Open 1 Pack or Open 10 Packs buttons.
The row is ON and reads Due, but nothing happens.
Check the Needs setup card on Overview. If the Art Hall is not mapped, it says so there, and its Fix button opens City Mapper. The row itself keeps reading Due while it waits. Also check that the instance is running and that the chip does not read Standing down.
It says Couldn't reach the Art Hall to claim the free card pack.
The walk to the Art Hall failed. Re-check the Art Hall in City Mapper — its Go to building button shows whether the bot can reach it. The duty tries again on its own.
It says Couldn't open the Open Card Pack window.
Neither the medallion nor the Art Hall menu led to the window. A game popup in the way is the usual cause; the duty tries again. If it keeps happening, open the window by hand once to clear anything the game wants to show first.
It says Couldn't find the free pack in the Open Card Pack window.
The window opened, but the Free tile was not in the part of the column the bot reads. This can happen on an account whose column holds more tiles than usual. Nothing was tapped; claim that day's pack by hand.
It says Couldn't tell which pack was the free one, so nothing was tapped.
A waiting tile and a claimed tile appeared at the same time, so the bot refused to guess. Claim the pack by hand for that day.
It says Found the free Civilization Card pack but couldn't claim it or Couldn't confirm the free Civilization Card pack was claimed.
The tap did not visibly land. The duty never taps twice on the same look; it counts the turn as failed and tries again later. If your PC is slow to redraw the game, raise Screen delay in the instance's Settings.
The chip reads Retrying with a time.
A turn failed and the duty is waiting before it tries again. The settings window's record line says how many turns in a row have failed. Once the day's tries are used up it waits for the daily reset; fix the cause, then press Reset records to let it try straight away.