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Resources
Black Market
The goods the Black Market task can buy: the currencies each sells for and a picture of every tile.
Resources ▸ Black Market lists the goods the bot may buy at the in-game black market. Each item records the currencies the market sells it for (Gold, Resources, Gems) and a picture of each purchase tile it can appear as, so the bot can recognise it on the market grid. The Black Market task's shelf is built from this list.
Find it at Resources ▸ Black Market. It is a library, not a task or a duty: every instance shares it, and nothing on this tab runs on a schedule. A change is saved when you confirm it, and every instance's task settings see it the next time they are opened.
Black Market tab
Search items…
Currency filter
Sort
Import · Export
Add Item
Item card
Tile strip
Currency badges
Black Market tab
Search items…
Currency filter
Sort
Import · Export
Add Item
Item card
Tile strip
Currency badges
Black Market tab
Search items…
Currency filter
Sort
Import · Export
Add Item
Item card
Tile strip
Currency badges
The Black Market library: search, currency filter and sort on the left; Import, Export and Add Item on the right; one card per good.
Set it up
Open Resources ▸ Black Market. The list ships filled in; search for the goods you want to buy.
If a good is missing, take a screenshot of the market with it on offer and crop the tile into an image file (the emulator display is 540 × 960).
Click Add Item, type the Item name, switch on every currency the market sells it for, and click Add tile for each tile picture.
Click Add, then open the Black Market task and bag the good.
The Black Market screen
Search items…
Narrows the grid to names containing what you type. The ✕ inside the box clears it.
Currency filter
Tick Gold, Resources and/or Gems to show goods sold for any ticked currency. With all three ticked it reads All Currencies; with two, it names both, for example Gold & Resources. The last ticked currency cannot be unticked. Default: all.
Sort
Name (A–Z), Recently added (newest first) or Currency (gold goods first, then resources, then gems). Default: Name (A–Z).
Import
Import and Export share one control at the top right. Each shows only its icon until you hover it, then its label slides out. Import loads a black-market pack (.zip) from a file.
Export
Turns on select mode: a tick box appears on every card and a bar reads Tick the items to include, then export them as a pack. with Cancel and Export selected. Click Export again, or Cancel, to leave.
Add Item
Opens Add black-market item (below).
Result line
37 items, or Showing 5 of 37 items with Clear filters while the search or currency filter narrows the grid.
Item card
A strip of the item's tile pictures (it scrolls sideways when there are many; click a tile to see it enlarged with its file name and Close), the name, a badge per currency (hover for Buyable with Gold and so on), and the tile count. The strip along the bottom blends the colours of its currencies. A card may read no tiles or no currency.
Edit item
Hover a card and click the sliders icon. Opens Edit black-market item.
Delete item
Hover a card and click the bin icon; it asks Delete “name”? Built-in goods carry no tag: their bin is greyed out, with the tooltip Built-in item — cannot delete. They stay editable until the next update of Evonex, which brings every built-in good back to the copy it ships (its currencies and tiles); goods you added are never touched.
Empty grid
No black-market items yet with Add your first item, or No items match with Clear filters.
Add black-market item and Edit black-market item
Item name
Buy with
Add tile
Purchase tiles
Save
Edit black-market item: the name, the Buy with currency switches, and the purchase-tile pictures.
Item name
The good's name (placeholder e.g. Stamina). Required.
Buy with
Which currencies this item can be purchased with. Pick all that the black market offers it for. Three switches: Gold, Resources, Gems. At least one must be on (Currency required). The task lets you choose, per good, among only these currencies. Default for a new item: all off.
Add tile
Picks an image file (PNG, JPG, WEBP or BMP) of one purchase tile and adds it. One image per in-game purchase variant — e.g. Stamina has a 1×50 tile and a 10×50 tile. Adding the same picture twice is ignored.
Purchase tiles
The tiles added so far. Hover a tile for its ✕ (Remove this tile).
Add / Save
Add for a new item, Save when editing.
Cancel
Cancel, the ✕ in the title bar, or Esc closes the window without saving. If a check fails when you click the main button, a message says what is wrong and the window stays open with everything you entered.
Export and Import
Export ▸ tick the cards ▸ Export selected writes those goods, with their tile pictures, into one .zip (suggested name blackmarket_pack.zip). Import reads a pack on another PC: a good with the same name is updated, its currencies and tiles replaced; anything else is added. It reports Added 2 and updated 1 item(s). A file that is not a black-market pack gives Import failed.
How the Black Market task uses it
The task's tabs show each good here as a tile, using its first tile picture — in the Gold, Resources and Gems tabs its Buy with switches allow.
At the market the bot recognises each good on offer by its tile pictures, so a variant with no picture here is not recognised as that good.
Goods bought by a sweep are named in the log when their tile matches a picture here.
The task remembers picked goods by name. After renaming a good, pick it again in the task.
Examples
The market starts selling a new good: Add Item, name it, switch on Gold and Gems if it sells for both, Add tile for its single and its bundle tile, then Add.
Set up a second PC the same way: Export, tick your own goods, Export selected, copy the .zip across, and Import it there.
Troubleshooting
A good I bagged is never bought.
Check the market offers it in a currency switched on under Buy with and allowed in the task, and that every tile variant it appears as has a picture here. Add the missing tile.
The task says “No goods in the library yet”.
This tab is empty. Add goods here, or Import a pack.
The bin on an item is greyed out.
It is a built-in good. Built-ins cannot be deleted, but their currencies and tiles can be edited.
Saving says “Currency required”.
Switch on at least one of Gold, Resources or Gems.
I renamed a good and the task forgot it.
The task keeps goods by name. Open the Black Market task and bag it again under its new name.
Import failed.
The file must be a .zip made by Export on this tab. Monster packs and other zip files are refused.