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Task duties
Protection
Keep a bubble on the keep, and set how the account behaves while its server is at war.
The Protection card leads the Duties tab because it matters whether or not the account is busy. It holds two rows: Bubble the keep, which keeps a truce bubble up and renews it before it runs out, and War events, which sets how the account behaves around SvS and the Kill Event.
NeedsAn instanceTruce Agreement shields in the account, or gems you allow
Find it at Instances ▸ open an instance ▸ Duties ▸ Protection (the first card). Bubble the keep is a duty: switch it ON, then click its name or its settings button. War events has no switch — click its name or settings button. Both belong to this one instance.
ON / OFF
Status chip
Summary line
Settings
Dash
War events summary
War events settings button
N of M on
ON / OFF
Status chip
Summary line
Dash
War events summary
N of M on
ON / OFF
Status chip
Summary line
Settings
Dash
War events summary
War events settings button
N of M on
The Protection card — Bubble the keep with its switch, and War events with a dash where a switch would be.
Set it up
On Duties, switch Bubble the keep to ON.
Click Bubble the keep to open its settings.
Under Shields to use, tap each shield the account holds so it shows a number, and drag them into the order to try.
Under Renew early, set the lane of each shield you use — how long before it ends a new one goes up — or leave them at 30m, and click Done.
Click War events, set Purge starts to your server’s purge lead, and click Done.
Nothing is in use out of the box. With no shield tapped into use, Bubble the keep never puts a bubble up — its summary says no shields in use, so it will skip.
Reading the Bubble the keep row
ON / OFF
Whether this instance keeps a bubble up. Default: OFF.
Status chip
Until 14:32 · 5h 40m while a bubble is up — green, orange once it is inside the renewal window of its shield’s lane (in During events only it stays green when the bubble lasts past the event, because nothing will be renewed). Not checked before the first reading, Running while it looks, Skipped or Retrying 14:30 when a turn did not work, and Due once the bubble has run out and not been renewed — that turns the page verdict red, Protection lapsed, and puts a red badge beside Protection on the jump rail.
Summary line
Your settings in short: Always bubbled · renews 30m early · 8 hours, 24 hours · gems: 24 hours. In events mode it opens During Kill Event & SvS or During SvS only.
The Protection card at the top of the Plan tab reads the same countdown: Until 14:32 with the time left and how early it renews, Checking… during a visit, No bubble in red when the keep is bare, Held with the reason when its settings stop it before its first reading, and Off — Turn on Bubble the keep to shield this city — while the duty is switched off.
Bubble the keep settings
Schedule heading
When to bubble
Which events count
Renew early
Renew early — flag
Renew early — renewal window
Renew early — half-way · expiry
Check the shield at every Start
Shields to use
Gem chip (on each rung)
Shields to use — grip
Shields to use — held back
Caption
Retry when it fails
Reset schedule
Record line and Reset records
Done / ✕
The Bubble the keep settings window, set to During events only with two shields in use.
Schedule heading
The page is headed Schedule — when and how often this duty runs.
When to bubble
Always bubbled — keeps a shield up around the clock, renewed before each one runs out. During events only — bubbles only while a picked event is running; outside one the duty waits. Default: Always bubbled.
Which events count
Shown only for During events only. Chips Kill Event and SvS; pick both to cover either. SvS counts from the purge you set under War events. With none picked it warns No events picked — this duty will never bubble. Default: both.
Renew early
One lane per shield — 8 hours, 24 hours, 3 days, 7 days — each saying how long before that shield’s bubble ends a new one goes up. Every lane runs from half-way (half the shield’s length) on the left to expiry on the right: 5m–4h for 8 hours, 5m–12h for 24 hours, 5m–1d 12h for 3 days, 5m–3d 12h for 7 days. The shaded stretch from the flag to expiry is the renewal window — also the head start a task that cannot be interrupted gets to finish. The lane of the bubble on your keep is the one used, even a bubble you put up by hand. Drag a flag (it stops on round figures), click a lane to jump its flag, click the flag to type (90m, 2h, 1d 6h), or click the lane and use the mouse wheel or arrow keys. Default: 30m on every lane; a card set up before the lanes keeps its old figure on each.
Check the shield at every Start
On — looks at the real countdown once each time the instance starts, instead of trusting what it last saw; anything can happen to the keep while Evonex is closed. Off — the last reading carries over. Default: off.
Shields to use
Four rungs: 8 hours, 24 hours, 3 days, 7 days. Tap a rung to put it in use (it shows its rank) or hold it back (dashed outline). Drag the grip to set the order — the first in-use shield the account has is the one used. Keyboard: Space or Enter puts the focused rung in use or holds it back, Ctrl+Up and Ctrl+Down move it. With nothing in use it warns No shields in use — this duty will skip and the bot keeps running. Default: none in use, shortest first.
Gem chip (on each rung)
The small gem before the shield’s name. Lit — buy that shield with gems when none are left. Dark — never spend gems on it. Clickable only while the rung is in use, and it remembers your choice while the rung is held back. Default: dark on all four.
Caption
Tap a shield to put it in use · drag to set the order · the gem buys it when you're out.
Retry when it fails
1–10 tries a day before a failing turn waits for its next window. Default: 3.
Reset schedule
Puts every setting on this page back to its default, saves and closes.
Record line and Reset records
What the duty has recorded (Running until 14:32 · 5h 40m left, Lapsed at 16:50) and the button that forgets it, so the next turn reads the countdown afresh. See Duties.
Done / ✕
Done saves and closes; ✕ or Esc closes without saving.
How Bubble the keep runs
When the renewal window opens — or nothing has been read yet — the duty takes the screen. A bubble that is due can cut into a running task at its next safe point.
It opens the game’s City Buff sheet at the Truce Agreement window and reads the countdown. It records that reading first, whatever happens next.
It works out which shield the bubble is — the one it recorded last time, or the shortest shield that could show that much time — and if more time is left than that shield’s Renew early lane, it leaves without spending anything. In During events only, a bubble that lasts past the end of the event is left as it is too.
Otherwise it tries each shield in use, in your order. A shield the account has run out of is passed over, unless its gem chip is lit — then it is bought with gems.
It reads the countdown again off the game, records it, and goes back to where it started.
The Activity Monitor on Overview says what happened, including when every shield in use was tried and none went up.
War events
The second row is settings, not an activity, so it has no switch — a dash stands in that column (hover it: War events has no on/off — these settings shape every run.). Its summary reads like Shapes every run · No gathering during SvS · farms through Kill Event · purge 2h before SvS. It changes to Kill Event held too when you hold for the Kill Event, and no purge on this server at 0 hours.
Opening line
Also hold during Kill Event
Purge starts … h before SvS
Call marches home before the purge
Coming soon
Reset to default
Done / ✕
Opening line
Also hold during Kill Event
Purge starts … h before SvS
Call marches home before the purge
Coming soon
Reset to default
Done / ✕
Opening line
Also hold during Kill Event
Purge starts … h before SvS
Call marches home before the purge
Coming soon
Reset to default
Done / ✕
The War events window.
Opening line
Gathering and relic marches are held for the whole of SvS, starting with the purge. This is a fact, not a setting: Resource Gathering in your plan takes no turns from the start of the purge to the end of SvS, and its settings window says Paused during SvS.
Also hold during Kill Event
On — the same hold covers the Kill Event too. Off — Resource Gathering keeps farming through it. Default: off.
Purge starts … h before SvS
How long before SvS your server opens its purge; the hold starts then. Set 0 if your server has no purge. Evonex reads SvS itself off the calendar (00:00 server time on the SvS Saturday) and counts back from there. Range 0–24 h. Default: 2 h.
Call marches home before the purge
A switch with a Coming soon chip. Your choice is saved, but Evonex does not call marches home. Default: off.
Reset to default
Puts all three back (Kill Event off, 2 h, the switch off), saves and closes.
Done / ✕
Done saves and closes; ✕ or Esc closes without saving.
The purge lead also decides when SvS starts for Bubble the keep in During events only mode, so the bubble and the gathering hold agree on one calendar.
Examples
Main account “Northwatch”, always protected: When to bubble — Always bubbled. Shields to use — 8 hours (1), 24 hours (2), gem chip lit on 24 hours. Renew early — 8 hours at 1h, 24 hours at 3h. Check the shield at every Start — on.
Farm account “Silverpine”, SvS only: When to bubble — During events only, with only SvS picked. Shields to use — 24 hours in use, no gems. War events — Purge starts 2 h before SvS.
Server 480, long purge, farms nothing during the Kill Event: War events — Purge starts 6 h, Also hold during Kill Event on.
A lit gem chip spends real gems every time the account is out of that shield. Light it only on the tier you are willing to buy.
Troubleshooting
Bubble the keep never puts a bubble up.
Open its settings: at least one rung under Shields to use must show a number. Before its first reading, the Plan tab’s Protection card reads Held — no shields are switched on — when none does.
The page says Protection lapsed.
The bubble has run out and was not renewed. Look at the row’s summary and the Activity Monitor — usually the account is out of every shield in use. Add shields, put another tier in use, or light a gem chip.
I use During events only, and between events it says Protection lapsed.
Between the events you picked the duty does not renew, by your choice. Once the last bubble has run out the row reads Due and the page reports it, until a picked event starts and the duty renews.
It shows a countdown, but I popped the bubble in the game.
Open Bubble the keep and click Reset records so the next turn reads the window again. Turn on Check the shield at every Start if you often change the bubble by hand while Evonex is closed.
It spent gems on a shield.
That rung’s gem chip is lit. Click the gem on the rung to turn it dark.
During events only never bubbles.
Check that Which events count has a chip picked, and that the event is actually running. SvS starts at your War events purge lead.
Resource Gathering stopped sending marches during SvS.
That is the SvS hold from War events, which cannot be switched off. If it also stops during the Kill Event, turn off Also hold during Kill Event.
Call marches home did nothing.
It carries Coming soon: the choice is saved, but Evonex does not act on it.
My server has no purge.
Set Purge starts to 0 h. The hold then begins when SvS opens.