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Resources
Champions
The champions and skins the Champions task recognises, kept in the game's own order.
Resources ▸ Champions is the library of champions the bot must recognise on screen. A champion can wear several looks, called skins, and the bot knows a champion when it matches any of its skins. The cards are kept in the same order as the game's champions window, because the Champions task pages left and right through that window to reach the one it wants.
Find it at Resources ▸ Champions. It is a library, not a task or a duty: every instance shares it, and nothing on this tab runs on a schedule. A change is saved when you confirm it, and every instance's task settings see it the next time they are opened.
Champions tab
Search champions…
Sort
Add Champion
Order banner
Champion card
Skin counter
Skin arrows
#number and name
Champions tab
Search champions…
Sort
Add Champion
Order banner
Champion card
Skin counter
Skin arrows
#number and name
Champions tab
Search champions…
Sort
Add Champion
Order banner
Champion card
Skin counter
Skin arrows
#number and name
The Champions library: search and sort, the game-order banner, Add Champion, and one numbered card per champion.
Set it up
In the game, open the champions window and note the order the champions come in, starting from the first.
In Resources ▸ Champions, set Sort to Game order and clear the search.
Compare each card's #number with the game. Drag any card that is out of place to its slot; the new order saves when you drop it.
For a champion that is missing: Add Champion, type its name, Add skin, capture and crop it, Select template in Vision Lab, Use for this skin, Save skin, then Add. It joins the end of the grid; drag it into place.
For a champion wearing a look the library does not know: hover its card, Edit champion ▸ Add skin, and repeat the capture steps.
The Champions screen
Search champions…
Narrows the grid to names containing what you type. The ✕ inside the box clears it.
Sort
Game order, Name (A–Z), Recently added or Most skins. Cards can only be dragged in Game order with no search. Default: Game order.
Add Champion
Opens Add champion (below).
Order banner
Keep the cards in the SAME order as the game's champions window — drag a card to rearrange. #1 is the first champion in the game. Shown only while the cards can be dragged.
Result line
17 champions, or Showing 2 of 17 champions with Clear filters while a search is typed.
Champion card
One skin at a time, large. Click the picture to open it enlarged, titled with the champion and skin names, with its template size and position and its detector underneath, and Close. A champion with several skins shows arrows on either side of the picture and a counter such as 1 / 2 (Elisabeth ships with two: Classic and Duchess of Bavaria); the arrows wrap around. Below the picture: the #number, which is always the champion's place in the game window whatever the sort, and the name. A built-in champion carries a BUILT-IN tag in the corner.
Drag to reorder
Press on a card (its picture works well) and drag. Dropping on the left half of another card puts it before that card, on the right half after it, and on empty space at the end. Every #number updates at once.
Edit champion
Hover a card and click the sliders icon. Opens Edit champion.
Delete champion
Hover a card and click the bin icon; it asks Delete “name” and its 2 skin(s)? A built-in champion's bin is greyed out with the tooltip Built-in champion — cannot delete; you can still add skins to it and drag it.
Empty grid
No champions yet with Add your first champion, or No champions match with Clear filters.
Add champion and Edit champion
Champion name
Add skin
Skins
Edit skin
Remove skin
Save
Edit champion: the name and the list of skins, each with its template details.
Champion name
The champion's name as the game shows it (placeholder e.g. Aragorn). Required, and no two champions may share a name.
Add skin
Opens the skin window at its capture step (below).
Skins
One entry per visual variant of this champion — the bot matches ANY of them. Each row shows a thumbnail, the skin name (or Skin 1, Skin 2 … when unnamed) and a details line such as template 64×58 · detector “name”, new capture for a picture not saved yet, or no template yet — select it in the Vision Lab. With no skins it reads No skins yet — “Add skin” captures the champion from an instance screen.
Edit skin
The sliders icon on a row reopens that skin at its details step.
Remove skin
The bin icon on a row takes the skin off the list at once, without asking. Nothing is deleted until you save the champion.
Add / Save
Add for a new champion, Save when editing. Needs a name and at least one skin (No skins). Newly captured pictures are written only now.
Cancel
Cancel, the ✕ in the title bar, or Esc closes the window without saving. If a check fails when you click the main button, a message says what is wrong and the window stays open with everything you entered. Skins captured in this window are discarded with it.
Skin window: capture step
Port
Capture screen / Upload image…
Preview
Status line
Use selection
Capture the champion: Port, Capture screen and Upload image, with a box dragged around the champion.
A new skin opens here, titled Capture the champion. Capture the screen that shows the champion, then box the champion's whole picture.
Port
The emulator to take the picture from. Type its port (for example 5555) or a full address such as 127.0.0.1:5555, or open the list: it offers every running emulator and the address of every saved instance. It remembers the last address that worked. A value that is not a port or address gives Invalid port; an emulator that does not answer gives Capture failed.
Capture screen
Takes a picture of the emulator screen and shows it below.
Upload image…
Uses a PNG, JPG, WEBP or BMP file instead, such as a screenshot saved earlier. Could not read that image. if the file will not open.
Preview
The captured picture. Drag on it to draw a box; drag inside the box to move it; drag an edge or corner to resize it. The mouse wheel zooms about the pointer. When zoomed in, right-drag (or Ctrl + drag) pans, and the small arrow pad in the corner nudges the view. Before a capture it reads No screen captured yet.
Status line
Capture a screen to start., then Drag a box around the champion., then the box size and position, for example Selection 180×232 @ (40, 210).
Back
Returns to the details step without changing the picture. Shown only when the skin already has a picture (editing, or after Re-capture image).
Cancel
Closes the skin window without adding or changing the skin.
Use selection
Keeps the boxed area as the skin's picture and moves to the details step. Greyed out until the box is at least 8 px each way.
Skin window: details step
Skin name (optional)
Skin image
Template area line
Select template in Vision Lab
Edit detector
Unlink
Re-capture image
Save skin
Skin name (optional)
Skin image
Template area line
Select template in Vision Lab
Edit detector
Unlink
Re-capture image
Save skin
Skin name (optional)
Skin image
Template area line
Select template in Vision Lab
Edit detector
Unlink
Re-capture image
Save skin
Skin details: the skin picture with its template marked as a green box, and the template controls.
Titled Skin details. Editing an existing skin opens straight here.
Skin name (optional)
A label for the look (placeholder e.g. Default, Halloween, Dragon …). Left blank, it shows as Skin 1, Skin 2 and so on.
Skin image
The picture, with the linked template drawn as a green box where it sits. The line underneath reads Template area 64×58 @ (52, 30), No template selected yet., or Template not located on this image when the template was cut from a different picture.
Template
Detector “name”, meaning its template is this skin's match area and its tuning applies when matching; or No template yet with a reminder to crop the champion's distinctive part in the Vision Lab.
Select template in Vision Lab
Opens Skin template — Vision Lab with the captured screen (when you captured one in this window) and the skin picture loaded. Crop the champion's most distinctive part, tune the match, and click Use for this skin. The green box then shows where your crop sits on the skin.
Edit detector
Reopens the linked template in the Vision Lab. Greyed out until a template is linked.
Unlink
Detaches the template and clears the green box. Shown only while one is linked.
Re-capture image
Goes back to the capture step to take or crop the picture again, keeping the skin name and template link.
Cancel
Closes the skin window without adding or changing the skin.
Save skin
Puts the skin on the champion's list. It needs a picture (No image sends you back to capture). The skin is stored when you save the champion.
Vision Lab from a library
Loaded source
Crop box
Save detector
Use for this skin
The Vision Lab opened from a skin: the loaded sources, the crop-and-match tool, and the Use for this skin button.
Opened from a library entry, the Vision Lab shows only the crop-and-match tool (its text-reading tab is hidden), loads the pictures it was opened with as its sources, and adds one extra button named for the job (Use for this skin, Use for this general or Use for this monster). Crop the part to recognise, tune the match, then click that button: a detector that is new or changed goes through Save detector first, so nothing is linked unsaved. Closing the lab links nothing. The full tool is described on the Vision Lab page.
How the Champions task uses it
The task's plan lists the champions from this library, in this order.
In the game it recognises the champion on screen by any of its skins, then uses the #numbers to work out how far left or right to page.
It remembers the champions you planned by name. After renaming a champion, open the task and give that champion its greets and empowers again.
A wrong order is the most common reason the Champions task pages past a champion or stops on the wrong one. Check the #numbers against the game whenever a champion joins it.
The champions that ship with Evonex follow the release: the first time a new version starts, they go back to the order and the skins it ships. Skins and champions you added are kept; a champion you added moves to the end if a shipped one now holds its place.
Examples
A new champion appears in the game, third from the left: Add Champion, add one skin captured from the champions window, Add, then drag the new card onto #3. The champions after it move down one.
A champion shows up in an event outfit: Edit champion, Add skin, capture it wearing the outfit, name the skin Event, select its template and Save skin, then Save. The bot now knows both looks.
Troubleshooting
The Champions task stops on the wrong champion or pages past one.
The library order does not match the game. Set Sort to Game order, clear the search, and drag the cards until every #number matches the game's champions window.
I can't drag the cards.
Dragging works only with Sort on Game order and the search empty. The order banner shows while dragging is possible.
A skin says “Template not located on this image”.
Its template was cut from a different picture. Click Select template in Vision Lab, crop the template from this skin's picture, and click Use for this skin.
Capture screen says “Capture failed” or “Invalid port”.
Check the emulator is running and the Port matches it (for example 5555 or 127.0.0.1:5555). See Emulator setup.
Use selection stays greyed out.
Drag a box on the picture first. It has to be at least 8 px wide and tall.
A skin I added is gone.
Skins are stored when you click Add or Save in the champion window. Cancelling that window discards the skins captured in it.
The Champions task says there are no champions.
Its plan reads No champions in the library yet while this tab is empty. Add them here, in game order.