Daily round
Wheel of Fortune
Spin the Tavern wheel, opening the chip packs you already own.
Wheel of Fortune walks to the Tavern, opens the Wheel of Fortune and spins it the number of times you set, choosing whichever of the game's own spin buttons (100, 10 or single) add up to your count most efficiently.
Where to find it: Instances ▸ open an instance ▸ Duties ▸ Daily activities ▸ Wheel of Fortune ▸ ⚙. It is a duty, not a plan task: it has no card in Task setup and no chip on the plan shelf.
- Spins per run
- Reset task settings
- Record line
- Reset records
- Done
Set it up
- Open the instance and go to the Duties tab. Press Daily activities in the row of buttons under the headline to scroll to the card.
- Optional: click Wheel of Fortune or its ⚙, open Task setup and set Spins per run. Press Done.
- Flip the row's switch to ON.
- Start the instance from Overview. Duties only take turns while the instance is running.
The row
ON / OFF
The row's switch, at its start. ON: the duty takes its turn whenever it comes due. OFF: it never runs, and nothing waits for it. Default: OFF. Your settings and its record are kept while it is off.
Wheel of Fortune
The row's name, beside its icon. Clicking the name opens the settings window, the same as ⚙.
Gift badge
A small gift icon right after the name, shown only while Reward claims is on and this row is switched on — it reports where today’s round of this activity stands on the game’s own Activity board. Faded: not looked at yet today. Plain: looked at, not done. Gold ring: the bot claims it, unconfirmed. Gold dot: done, with a reward waiting. Green check: the game confirms it. Orange cross: the bot ran it, but the game disagreed. With Reward claims off, the badge stays hidden — nothing is reading the board.
Status chip
What the duty is doing, in words, with a small lamp beside it: Off; Due (waiting for its turn); Running; Done 14:05 (had a turn today, at that time); Retrying 14:40 (a turn failed, and it is waiting before it tries again); Skipped (the bot could not start it, with the reason added underneath); Held (waiting on its own settings); or Standing down (Solo is on for a task). Hover the chip for the full reason.
Summary line
The line under the name repeats your schedule: Once per game day, or Every Nh on an interval (just Every hour when N is 1). It adds before plan tasks or up to N× a day when those are set.
⚙
The settings button at the end of the row, drawn as a set of sliders — the row's name opens the same window. Hover text: Settings for this duty — when it runs, and how it behaves.
The settings window
The ⚙ opens a window titled Wheel of Fortune with two tabs, Schedule and Task setup. Hover any control for its tooltip.
Schedule
How often
Two segments, Once a day and Every few hours. Once a day takes one turn per game day, which ends at the daily reset (00:00 US Pacific time). Every few hours keeps coming back on an interval. Default: Once a day.
Run before plan tasks
Shown only while How often is Once a day. Off, the row waits for free time and only pushes into a busy plan as the reset gets close. On, it runs before the plan's first task of the day, together with every other row you tick, in board order. Default: off.
Come back every
Shown only while How often is Every few hours. 1–24 hours, measured from the last time the row actually ran rather than from a fixed clock, so a turn that was cut short does not lose its place. Default: 6 hours.
Run cap
Shown only while How often is Every few hours. Reads Use up to … per Game day: the most times the row may run in one game day, 0–99. At 0 it reads No cap and the row runs as often as its interval allows. Default: No cap.
Retry when it fails
1–10 tries a day: how many times a failed turn is tried before the row is left until its next window, with a longer wait between each try. 1 means don't retry. Default: 3.
Reset schedule
Puts the Schedule tab back to the row's shipped defaults and closes the window. The Task setup tab keeps what you set.
Task setup
Spins per run
How many times to spin in one visit, 1–9,999. Default: 1 (this duty’s own answer, well under the plan task’s own default of 10). The task picks the biggest spin buttons that fit your count first, then works down to singles.
Reset task settings
On the Task setup tab. Asks Put this duty's task settings back to this duty's shipped defaults? — Reset puts them back and closes, leaving the schedule alone; Cancel keeps them.
Footer
Record line
Left of the footer buttons: what the row has recorded about its own turns — for example Had its turn today, 2 turns today, Backing off until 14:32 after 2 fails, Last turn at 09:14 — or Nothing recorded yet. Long lines are shortened; hover for the whole line.
Reset records
Forgets what the row remembers about its turns — whether it ran today, how many turns it took, any wait after a failure — so it can take another turn. It asks first (Reset them / Cancel) and acts at once, without closing the window. Nothing in the game changes and your settings are untouched. Greyed out while nothing is recorded.
Done
Saves the window and closes it. The ✕ in the title bar, or Esc, closes it without saving.
How it runs
- It walks to the Tavern and opens the Wheel of Fortune through the City Mapper, so the Tavern must be mapped and calibrated.
- It spends down your count using the largest spin batch that still fits — a 100-spin press where one fits, then 10-spin presses, then single spins — clearing the reward popups between each press.
- Spinning costs chips. When the balance runs short for a batch it opens chip packs you already own to keep going, one tier at a time until the balance is topped up or the packs run dry, and never buys chips with gems.
- When it runs out of chips and has no packs left to open, it stops and reports how many spins it managed.
- When several duties are ready at the same moment, Daily activities goes after Protection and Buffs, and before Reward claims and Common tasks.
- Every turn is written to the Activity Monitor on the Overview tab, in the words quoted on this page.
Examples
- Modest daily spin (any account): leave the shipped 1 spin and switch the row on — it spins once a day from chips you already hold.
- Clear out chip packs (Ember Keep): raise Spins per run well above what one visit’s chip balance covers — the task opens every pack you own to keep spinning until it genuinely runs dry.
Troubleshooting
It stopped early, before my full count.
It ran out of chips and had no packs left to open — it never buys chips with gems, so a short run is the honest result rather than a spend you did not ask for.
Will it ever spend gems?
No. It only spins with chips you already hold or chip packs you already own; the gem shop is never opened.