Daily round
Resource Tax
Take the day's free resource tax at the Market.
Resource Tax walks to the Market, opens Tax and takes the free tax on whichever resource you choose. The game opens its amount dialog already set to the whole of what is free, so one run takes the lot — the only decision is which resource.
Where to find it: Instances ▸ open an instance ▸ Duties ▸ Daily activities ▸ Resource tax ▸ ⚙. It is a duty, not a plan task: it has no card in Task setup and no chip on the plan shelf.
- Tax which resource
- Reset task settings
- Record line
- Reset records
- Done
- Tax which resource
- Reset task settings
- Record line
- Reset records
- Done
- Tax which resource
- Reset task settings
- Record line
- Reset records
- Done
Set it up
- Open the instance and go to the Duties tab. Press Daily activities in the row of buttons under the headline to scroll to the card.
- Optional: click Resource tax or its ⚙, open Task setup and pick Tax which resource. Press Done.
- Flip the row's switch to ON.
- Start the instance from Overview. Duties only take turns while the instance is running.
The row
ON / OFF
The row's switch, at its start. ON: the duty takes its turn whenever it comes due. OFF: it never runs, and nothing waits for it. Default: OFF. Your settings and its record are kept while it is off.
Resource tax
The row's name, beside its icon. Clicking the name opens the settings window, the same as ⚙.
Gift badge
A small gift icon right after the name, shown only while Reward claims is on and this row is switched on — it reports where today’s round of this activity stands on the game’s own Activity board. Faded: not looked at yet today. Plain: looked at, not done. Gold ring: the bot claims it, unconfirmed. Gold dot: done, with a reward waiting. Green check: the game confirms it. Orange cross: the bot ran it, but the game disagreed. With Reward claims off, the badge stays hidden — nothing is reading the board.
Status chip
What the duty is doing, in words, with a small lamp beside it: Off; Due (waiting for its turn); Running; Done 14:05 (had a turn today, at that time); Retrying 14:40 (a turn failed, and it is waiting before it tries again); Skipped (the bot could not start it, with the reason added underneath); Held (waiting on its own settings); or Standing down (Solo is on for a task). Hover the chip for the full reason.
Summary line
The line under the name repeats your schedule: Once per game day, or Every Nh on an interval (just Every hour when N is 1). It adds before plan tasks or up to N× a day when those are set.
⚙
The settings button at the end of the row, drawn as a set of sliders — the row's name opens the same window. Hover text: Settings for this duty — when it runs, and how it behaves.
The settings window
The ⚙ opens a window titled Resource tax with two tabs, Schedule and Task setup. Hover any control for its tooltip.
Schedule
How often
Two segments, Once a day and Every few hours. Once a day takes one turn per game day, which ends at the daily reset (00:00 US Pacific time). Every few hours keeps coming back on an interval. Default: Once a day.
Run before plan tasks
Shown only while How often is Once a day. Off, the row waits for free time and only pushes into a busy plan as the reset gets close. On, it runs before the plan's first task of the day, together with every other row you tick, in board order. Default: off.
Come back every
Shown only while How often is Every few hours. 1–24 hours, measured from the last time the row actually ran rather than from a fixed clock, so a turn that was cut short does not lose its place. Default: 6 hours.
Run cap
Shown only while How often is Every few hours. Reads Use up to … per Game day: the most times the row may run in one game day, 0–99. At 0 it reads No cap and the row runs as often as its interval allows. Default: No cap.
Retry when it fails
1–10 tries a day: how many times a failed turn is tried before the row is left until its next window, with a longer wait between each try. 1 means don't retry. Default: 3.
Reset schedule
Puts the Schedule tab back to the row's shipped defaults and closes the window. The Task setup tab keeps what you set.
Task setup
Tax which resource
A dropdown: Food, Wood, Stone or Ore. Default: Food. The free taxes are a shared pool across all four — taxing one spends the day’s allowance for all of them, so which one you pick is a preference, not an optimisation.
Reset task settings
On the Task setup tab. Asks Put this duty's task settings back to this duty's shipped defaults? — Reset puts them back and closes, leaving the schedule alone; Cancel keeps them.
Footer
Record line
Left of the footer buttons: what the row has recorded about its own turns — for example Had its turn today, 2 turns today, Backing off until 14:32 after 2 fails, Last turn at 09:14 — or Nothing recorded yet. Long lines are shortened; hover for the whole line.
Reset records
Forgets what the row remembers about its turns — whether it ran today, how many turns it took, any wait after a failure — so it can take another turn. It asks first (Reset them / Cancel) and acts at once, without closing the window. Nothing in the game changes and your settings are untouched. Greyed out while nothing is recorded.
Done
Saves the window and closes it. The ✕ in the title bar, or Esc, closes it without saving.
How it runs
- It walks to the Market and opens Tax through the City Mapper, so the Market must be mapped and calibrated.
- It reads your chosen resource’s own row before pressing anything — a narrow band around that row’s button, so it can never tax the wrong resource.
- If the row still reads Tax, it taps it; the amount dialog opens already set to the whole free pool and it confirms without touching the slider, so it always takes exactly the free amount, never a paid top-up.
- If the row already shows a gem price instead, the day’s free tax on that resource is spent and it stops there, reporting already claimed rather than spending gems.
- When several duties are ready at the same moment, Daily activities goes after Protection and Buffs, and before Reward claims and Common tasks.
- Every turn is written to the Activity Monitor on the Overview tab, in the words quoted on this page.
Examples
- Farm account (Silverpine): set Tax which resource to Food and switch the row on. Since the pool is shared, any one resource collects the same daily allowance.
Troubleshooting
It says already claimed, but I never taxed today.
The four resources share one free pool — if any of them was taxed today (by hand, or by a different instance profile sharing the account) the other three read as already claimed too.
Can I collect more than one resource a day?
Not for free — the free taxes are one shared pool across all four, so a second tax the same day would be a paid one, and this duty never pays for it.