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Events & rewards
Crazy Eggs
Smash the eggs you pick, use the daily Lucky Hammer, and come back when a cooldown ends.
Crazy Eggs works the Crazy Eggs event page. It smashes the eggs you choose with the Hammers the account already holds, uses the day's Lucky Hammer, and books its next visit for the moment the soonest egg you want comes off cooldown.
Instances ▸ open an instance ▸ Duties ▸ Common tasks ▸ Crazy Eggs ▸ ⚙, or click the row's name. It is a duty, not a plan task. The row's second line reads Whenever the game says it is ready, because the game's own cooldowns decide when it comes back.
Run before plan tasks
Retry when it fails
Egg switch
Price and cooldown
Smash limit
Lucky Hammer (gavel)
Switched-off egg
Lucky Hammer line
Reset
Reset records
Done
The Crazy Eggs window: two scheduling controls, then the egg board.
The event, in short
The page holds four eggs. Smashing one costs Hammers and puts that egg on a cooldown, and each egg's price and cooldown go together: 3 Hammers and 30 minutes, 6 and 1 hour, 8 and 2 hours, 12 and 4 hours. After enough smashes an egg can turn Activated, at random, and all four activated pays a bonus. The board resets with the game day. Once a day the account also gets one Lucky Hammer. It lets you smash an egg that is still counting down; that smash still costs the egg's Hammers.
Set it up
Open the Crazy Eggs window from its row on Common tasks.
On the egg board, switch off any egg you do not want smashed.
Give each egg you keep a daily smash limit, or leave it at no limit.
Click the gavel on the egg that should get the Lucky Hammer.
Click Done, then switch the row on.
The shipped board chases all four eggs with no limit, so the first turn keeps smashing while there are Hammers. The row itself ships off. Set the eggs and limits you want before you switch it on.
The Crazy Eggs window
One page, headed Schedule with the note the game decides how often this one runs — this is where it takes its turn. There is no “how often” control: the page prints every egg's cooldown and the bot reads it.
Run before plan tasks
Off by default. Off, it waits for a free moment. On, it goes ahead of the plan's next task the moment its turn comes round, ahead of the other duties waiting with it. It cannot make a turn arrive early, because this one runs on the game's own clock.
Retry when it fails
How many times a failed turn is tried again before it is left until its next window. It counts per game day, and the waits between tries grow. Range 1 to 10 tries a day; 1 means don't retry. Default: 3.
Egg board
Four lanes, one per egg, in price order. Each lane holds the controls below. A switched-off lane dims and its other controls stop responding.
Egg switch
First on each lane. On means the bot may smash this egg; off means it leaves it alone. Default: all four on.
Price and cooldown
The egg's identity: 3 with 30 min, 6 with 1 h, 8 with 2 h, 12 with 4 h, and the name of the general on that egg this cycle (Princess Lucy, James Bowie, Isabella I, Minamoto no Yoshitsune). Hover a lane for how many smashes its cooldown allows in a game day.
Smash limit
How many times a game day this egg may be smashed, shown as N/day. It goes up to what the cooldown allows: 48, 24, 12 and 6 in price order. At its lowest it reads no limit, which means keep going while there are Hammers. It never means skip; the switch does that. Drag the number sideways, click it to type a figure, use − and +, or scroll while it has focus. Default: no limit on all four.
Lucky Hammer (gavel)
Click the gavel on one egg to give it today's free swing. Only one egg can hold it; choosing another moves it, and clicking the lit gavel again takes it off. An egg that is switched off cannot hold it. The Lucky Hammer's smash still costs that egg's Hammers, and it does not count against the egg's smash limit. Default: the 3-hammer egg, whose short cooldown makes it the egg most often counting down.
Lucky Hammer line
Under the board. It reads Lucky Hammer goes to the 3-hammer egg · Princess Lucy., or Lucky Hammer isn't assigned — today's free swing will go unused. when no egg holds it.
Reset
Puts the whole window, egg board included, back to its shipped defaults and closes it.
Reset records
On the footer line, beside a short note of what this duty has recorded (Nothing recorded yet when there is nothing). It forgets the duty's own record of its turns: whether it ran today, what it read, what it spent and any wait after a failure. It asks first, acts at once, and leaves the window open. Nothing in the game changes and your settings are kept. Greyed out when nothing is recorded.
Done
Saves everything in the window and closes it. The title-bar ✕ or Esc closes it without saving.
Saving this window makes the bot drop the visit it had booked. Its next turn reads the board again with your new eggs and limits, so a raised limit counts the same day.
How it runs
It opens the Event Center, selects Activities and opens Crazy Eggs.
It reads every egg: ready, counting down, or activated. An egg you picked that was already activated gets its own row, The 6-hammer egg was already activated — it is done for today, once a day.
It smashes the ready eggs you switched on, cheapest first, each only while it is under its smash limit, and goes round again until nothing is left to smash. Each smash is its own row, for example Smashed the 8-hammer egg — ready again in ~2h.
If the game says there are not enough Hammers, it presses Cancel on the buy prompt and stops trying the dearer eggs: Out of Hammers — skipped the 12-hammer egg and up, nothing bought.
Last, it uses the Lucky Hammer on the egg that holds it, if that egg is counting down and a Lucky Hammer is in hand, and not after running out of Hammers. It checks that the Lucky Hammer count dropped before it reports the smash.
It books the next visit for the soonest cooldown among the eggs you still want that ends before the reset. When every egg you picked is activated or at its limit, it closes Every egg you picked is done for today — activated or at its smash limit and waits for the reset.
It returns to the city or the world map it started on.
It never buys Hammers and never taps the page's store. If a visit cannot learn when the next egg is ready, it checks again within the hour.
Examples
Steady farm, Silverpine: leave all four eggs on with no limit and the gavel on the 3-hammer egg. Every egg is smashed whenever it is ready for as long as the Hammers last.
Hammer budget, Northwatch: switch off the 12-hammer egg, set the 3-hammer egg to 4/day and the 6-hammer egg to 2/day, and move the gavel to the 6-hammer egg. The limits hold the smashes to 24 Hammers a day; the Lucky Hammer's smash on the 6-hammer egg costs 6 more.
Two smashes a day, Ember Keep: switch on only the 3-hammer egg, set it to 1/day, and keep the gavel on it. One smash puts it on cooldown, and the Lucky Hammer smashes it again straight away: 6 Hammers in all.
Troubleshooting
It is switched on but never takes a turn.
Check that the Event Center card is switched on in Studio's library. Every Event Center round runs through it, so with it off none of them runs.
The run says Out of Hammers.
The account ran short for the next egg. Nothing was bought. Add Hammers in the game, or lower the smash limits so the Hammers go where you want them.
It said the Lucky Hammer was left unused.
Lucky Hammer left unused — the 3-hammer egg activated first means the egg holding the gavel was finished before the Lucky Hammer could be used. It only works on an egg that is counting down, and the bot does not move it to another egg. Leave the gavel on an egg you keep smashing all day.
The row says “No egg is switched on”.
Every lane on the egg board is off. Switch on at least one egg and click Done.
It stopped coming back for the rest of the day.
Every egg you picked is activated or at its smash limit, so there is nothing left for today. Raise a limit or switch on another egg, and the next turn picks it up.
A run failed with “Opened Crazy Eggs but the board never appeared”.
Something covered the board when the page opened. The duty retries by itself, up to Retry when it fails. If it keeps happening, open the page by hand and close whatever sits on top of it.