Daily round
Patrol
Collect the Patrol board's rewards, then refresh for more.
Patrol works the in-game Patrol board off the Wall: it ticks the reward tiles you targeted, presses Patrol to collect them, then Refreshes for a new board — up to your refresh count or until the day's refreshes run out.
Where to find it: Instances ▸ open an instance ▸ Duties ▸ Daily activities ▸ Patrol ▸ ⚙. It is a duty, not a plan task: it has no card in Task setup and no chip on the plan shelf.
- Refresh N times
- Sweep all
- Patrol items
- Selected count
- Reset task settings
- Record line
- Reset records
- Done
Set it up
- Open the instance and go to the Duties tab. Press Daily activities in the row of buttons under the headline to scroll to the card.
- Optional: click Patrol or its ⚙, open Task setup and tick the reward tiles you want (or leave Sweep all on to take everything). Press Done.
- Flip the row's switch to ON.
- Start the instance from Overview. Duties only take turns while the instance is running.
The row
ON / OFF
The row's switch, at its start. ON: the duty takes its turn whenever it comes due. OFF: it never runs, and nothing waits for it. Default: OFF. Your settings and its record are kept while it is off.
Patrol
The row's name, beside its icon. Clicking the name opens the settings window, the same as ⚙.
Gift badge
A small gift icon right after the name, shown only while Reward claims is on and this row is switched on — it reports where today’s round of this activity stands on the game’s own Activity board. Faded: not looked at yet today. Plain: looked at, not done. Gold ring: the bot claims it, unconfirmed. Gold dot: done, with a reward waiting. Green check: the game confirms it. Orange cross: the bot ran it, but the game disagreed. With Reward claims off, the badge stays hidden — nothing is reading the board.
Status chip
What the duty is doing, in words, with a small lamp beside it: Off; Due (waiting for its turn); Running; Done 14:05 (had a turn today, at that time); Retrying 14:40 (a turn failed, and it is waiting before it tries again); Skipped (the bot could not start it, with the reason added underneath); Held (waiting on its own settings); or Standing down (Solo is on for a task). Hover the chip for the full reason.
Summary line
The line under the name repeats your schedule: Once per game day, or Every Nh on an interval (just Every hour when N is 1). It adds before plan tasks or up to N× a day when those are set.
⚙
The settings button at the end of the row, drawn as a set of sliders — the row's name opens the same window. Hover text: Settings for this duty — when it runs, and how it behaves.
The settings window
The ⚙ opens a window titled Patrol with two tabs, Schedule and Task setup. Hover any control for its tooltip.
Schedule
How often
Two segments, Once a day and Every few hours. Once a day takes one turn per game day, which ends at the daily reset (00:00 US Pacific time). Every few hours keeps coming back on an interval. Default: Once a day.
Run before plan tasks
Shown only while How often is Once a day. Off, the row waits for free time and only pushes into a busy plan as the reset gets close. On, it runs before the plan's first task of the day, together with every other row you tick, in board order. Default: off.
Come back every
Shown only while How often is Every few hours. 1–24 hours, measured from the last time the row actually ran rather than from a fixed clock, so a turn that was cut short does not lose its place. Default: 6 hours.
Run cap
Shown only while How often is Every few hours. Reads Use up to … per Game day: the most times the row may run in one game day, 0–99. At 0 it reads No cap and the row runs as often as its interval allows. Default: No cap.
Retry when it fails
1–10 tries a day: how many times a failed turn is tried before the row is left until its next window, with a longer wait between each try. 1 means don't retry. Default: 3.
Reset schedule
Puts the Schedule tab back to the row's shipped defaults and closes the window. The Task setup tab keeps what you set.
Task setup — the Patrol board
Refresh N times
A dial, 1–10 refreshes per run — the bot works the opening board plus one fresh board per refresh, so N refreshes covers N+1 boards. Default: 10 (this duty’s own answer — the game allows 10 refreshes a day, the first few free and the rest for gold).
Sweep all
A tick box beside the dial. On, the bot ticks the board’s select-all box and patrols every item on each screen instead of only your picks — the tile picker below greys out while it is on, since your picks would do nothing. Off, only the ticked tiles are patrolled. Default: ON (this duty’s own answer). Sweeping spends gems on every item past the day’s free patrols, so it costs more than a targeted pick list.
Patrol items
The reward tiles themselves, grouped by category — tap a tile to target it. Greyed out and ignored while Sweep all is on. Default: none ticked.
Selected count
A small label beside the dial: N selected, No items selected, or Every item, every screen while sweeping.
Reset task settings
On the Task setup tab. Asks Put this duty's task settings back to this duty's shipped defaults? — Reset puts them back and closes, leaving the schedule alone; Cancel keeps them.
Footer
Record line
Left of the footer buttons: what the row has recorded about its own turns — for example Had its turn today, 2 turns today, Backing off until 14:32 after 2 fails, Last turn at 09:14 — or Nothing recorded yet. Long lines are shortened; hover for the whole line.
Reset records
Forgets what the row remembers about its turns — whether it ran today, how many turns it took, any wait after a failure — so it can take another turn. It asks first (Reset them / Cancel) and acts at once, without closing the window. Nothing in the game changes and your settings are untouched. Greyed out while nothing is recorded.
Done
Saves the window and closes it. The ✕ in the title bar, or Esc, closes it without saving.
How it runs
- It walks to the Wall and opens Patrol through the City Mapper, so the Walls must be mapped and calibrated.
- Targeted: it slices the 2×5 reward grid, ticks every tile that matches one of your picks, then presses Patrol. Sweeping: it ticks the board’s select-all box instead and presses Patrol.
- Then it presses Refresh for a new board and repeats, stopping once your refresh count is spent or the game’s own daily refreshes run out — whichever comes first.
- If it cannot open the board through the Wall, it stops there and reports that rather than guessing at a screen it never confirmed.
- When several duties are ready at the same moment, Daily activities goes after Protection and Buffs, and before Reward claims and Common tasks.
- Every turn is written to the Activity Monitor on the Overview tab, in the words quoted on this page.
Examples
- Farm account (Silverpine): leave the shipped defaults — Sweep all on, 10 refreshes — and switch the row on. Every board is cleared without picking tiles by hand.
- Careful spender (Ember Keep): turn Sweep all off, tick only the tiles you actually want (Monarch Gear, say), and lower Refresh N times to 3 so the run stops well inside the free refreshes.
Patrolling is free a few times a day, then each ticked item costs gems; refreshes past the free ones cost gold. Sweep all buys the whole board every screen, so its gem cost climbs fastest — turn it off and pick your own tiles to hold the spend down.
Troubleshooting
It never picks the tiles I ticked.
Sweep all is on, which ignores the tile picks and grabs everything instead — the tile picker greys out to say so. Turn it off to patrol only your picks.
It stopped after only a few refreshes.
The game’s own daily refreshes ran out — Patrol never buys extra refreshes beyond what Refresh N times asks for and the day allows. It picks back up on tomorrow’s reset.
The Activity Monitor says it couldn’t open the board.
The bot could not reach the Patrol board via the Wall. Check the Walls are mapped and calibrated in City Mapper, and that nothing (a popup, a reward toast) is covering the Wall on the way in.