Shown in the app's own themes — pick the one you run. Light or dark follows the toggle above.
Events & rewards
Dwarf's Lucky Apple
Wish on the apple you pick with the coins you hold, once, until you reset it.
Dwarf's Lucky Apple wishes on the apple you pick, as many times as you ask, in the biggest batches your wishing coins allow. It takes one turn and then waits: you press Reset run when you want it to wish again.
Instances ▸ open an instance ▸ Duties ▸ Common tasks ▸ Dwarf's Lucky Apple ▸ ⚙, or click the row's name. It is a duty, not a plan task. The row's second line reads Runs once, then waits for a reset.
Run before plan tasks
Retry when it fails
Wish on which apple
Wishes per visit
Reset
Reset records
Done
The Dwarf's Lucky Apple window: which apple, and how many wishes.
Set it up
Open the window from the row on Common tasks.
Pick the apple in Wish on which apple.
Set Wishes per visit to the number of wishes you want in total.
Click Done, then switch the row on. The wishes happen on its next turn.
Every wish spends wishing coins, and the turn comes at the bot's next free moment once the row is on. Check the apple and the count before you switch it on or press Reset run.
The Dwarf's Lucky Apple window
One page, headed Schedule with the note it runs once, then waits for you to reset it — this is where it takes its turn. There is no “how often” control.
Run before plan tasks
Off by default. Off, this waits for free time and only pushes into a busy plan as the reset gets close. On, it runs before the plan's first task of the day, with every other duty you tick this on, in order.
Retry when it fails
How many times a failed turn is tried again before it is left until its next window. It counts per game day, and the waits between tries grow. Range 1 to 10 tries a day; 1 means don't retry. Default: 3. A turn that already made a wish counts as its one run even if it then fails, so retries never wish again on their own.
Wish on which apple
Wealth — 1 coin, Joy — 3 coins or Blessing — 5 coins. The price is per wish. Wealth is the red apple, Joy the yellow, Blessing the green. Default: Wealth — 1 coin.
Wishes per visit
How many wishes to make on the one turn, from 1 to 9999 wishes. Default: 10.
Reset
Puts every control in the window back to its shipped defaults and closes it. It does not re-arm the run; that is Reset run on the row.
Reset records
On the footer line, beside a short note of what this duty has recorded (Nothing recorded yet when there is nothing). It forgets the duty's own record of its turns: whether it ran today, what it read, what it spent and any wait after a failure. It asks first, acts at once, and leaves the window open. Nothing in the game changes and your settings are kept. Greyed out when nothing is recorded. For this duty it also re-arms the run, exactly like Reset run.
Done
Saves everything in the window and closes it. The title-bar ✕ or Esc closes it without saving.
The row after it has run
Switch
Name
Line 2
Done chip
Reset run
Settings (⚙)
Switch
Name
Line 2
Done chip
Reset run
Settings (⚙)
Switch
Name
Line 2
Done chip
Reset run
Settings (⚙)
A spent Dwarf's Lucky Apple row, with its Reset run button.
Done chip
Once the turn has made at least one wish, the chip reads Done with the time on that game day, then plain Done after the reset. Hover it: ran its one turn — Reset run lets it run again.
Reset run
Appears beside the chip only after the turn has spent coins. It asks Let Dwarf's Lucky Apple run again? and warns that the next turn spends for real, as much as the card asks for. Reset it arms one more turn; Cancel leaves it as it is. Your settings are kept.
How it runs
It opens the Event Center, selects Activities and opens Dwarf's Lucky Apple.
It selects your apple, then makes one Wish Once as a test. That wish counts. The coin balance must fall by exactly that apple's price. If it falls by another apple's price, that wish is not counted toward your total and it selects again, up to three times.
It works through the rest in batches: Wish x100 wherever one fits, then Wish x10, then single wishes. A batch is pressed only while its button is lit, which is how the game shows you can afford it.
If it cannot read the coin balance, it makes the remaining wishes one at a time, which is slower but never wishes more than you asked.
It stops when the count is reached or the coins run out, and returns to the city or the world map it started on.
It never taps the + beside the balance and never opens a reward preview. It never buys coins.
The run's result names what happened: Made 12 wishes on the Joy apple; Made 40 of 100 wishes — the wishing coins ran out; or, with too few coins for even one wish, Not enough wishing coins for a single wish.
The turn is only used up when coins are actually spent. If the event is not running, or there are not enough coins for one wish, the duty stays armed and looks again next game day.
Examples
A big Wealth run, Silverpine:Wealth — 1 coin, Wishes per visit 300. After the test wish it works down through 100-wish and 10-wish batches to single wishes until it reaches 300.
A few Blessing wishes, Northwatch:Blessing — 5 coins, Wishes per visit 12. That is one 10-wish batch after the test wish, then one single.
Spend what is there, Ember Keep:Joy — 3 coins with a large count such as 9999. It wishes until the coins run out and reports how many it made.
Troubleshooting
It is switched on but never takes a turn.
Check that the Event Center card is switched on in Studio's library. Every Event Center round runs through it, so with it off none of them runs.
It wished once and never again.
That is the design: one turn, then Done. Press Reset run on the row when you want another turn.
It says it couldn't keep the apple selected.
Three test wishes in a row charged a different apple's price, so it stopped rather than keep wishing on the wrong apple. Open the page by hand and check nothing covers the apples. If the row now shows Reset run, press it to try again; if not, nothing counted and the duty retries by itself.
It made fewer wishes than I asked for.
The coins ran out, and the result says so. The turn is still used up, because coins were spent.
The run was skipped and the row is still armed.
The event was not running, or there were not enough coins for one wish. Nothing was spent, so it tries again next game day.
It failed with “No apple or wish count chosen”.
Open the window, pick an apple and a count, and click Done.