Daily round
Alliance Donation
Donate to your alliance's top research, until the day's chances run out.
Alliance donation opens the alliance window and donates to your alliance's top research — the game calls this page Alliance Science once you are on it, but the daily-activities row keeps the game's own tab wording, Alliance donation. It shares its automation with Alliance help, Alliance gift and Alliance treasure — see Alliance Helper for how the four fit together.
Where to find it: Instances ▸ open an instance ▸ Duties ▸ Daily activities ▸ Alliance donation ▸ ⚙. It is a duty, not a plan task: it has no card in Task setup and no chip on the plan shelf.
- How often
- Come back every
- Run cap
- Retry when it fails
- Reset schedule
- Record line
- Reset records
- Done
Set it up
- Open the instance and go to the Duties tab. Press Daily activities in the row of buttons under the headline to scroll to the card.
- Flip the row's switch to ON.
- Start the instance from Overview. Duties only take turns while the instance is running.
The row
ON / OFF
The row's switch, at its start. ON: the duty takes its turn whenever it comes due. OFF: it never runs, and nothing waits for it. Default: OFF. Your settings and its record are kept while it is off.
Alliance donation
The row's name, beside its icon. Clicking the name opens the settings window, the same as ⚙.
Gift badge
A small gift icon right after the name, shown only while Reward claims is on and this row is switched on — it reports where today’s round of this activity stands on the game’s own Activity board. Faded: not looked at yet today. Plain: looked at, not done. Gold ring: the bot claims it, unconfirmed. Gold dot: done, with a reward waiting. Green check: the game confirms it. Orange cross: the bot ran it, but the game disagreed. With Reward claims off, the badge stays hidden — nothing is reading the board.
Status chip
What the duty is doing, in words, with a small lamp beside it: Off; Due (waiting for its turn); Running; Done 14:05 (had a turn today, at that time); Retrying 14:40 (a turn failed, and it is waiting before it tries again); Skipped (the bot could not start it, with the reason added underneath); Held (waiting on its own settings); or Standing down (Solo is on for a task). Hover the chip for the full reason.
Summary line
The line under the name repeats your schedule: Once per game day, or Every Nh on an interval (just Every hour when N is 1). It adds before plan tasks or up to N× a day when those are set.
⚙
The settings button at the end of the row, drawn as a set of sliders — the row's name opens the same window. Hover text: Settings for this duty — when it runs, and how it behaves.
The settings window
The ⚙ opens a window titled Alliance donation. It opens straight onto Schedule — which alliance activity this row runs is fixed by the row itself, so there is no Task setup tab to switch to. Hover any control for its tooltip.
How often
Two segments, Once a day and Every few hours. Once a day takes one turn per game day, which ends at the daily reset (00:00 US Pacific time). Every few hours keeps coming back on an interval. Default: Every few hours.
Run before plan tasks
Shown only while How often is Once a day. Off, the row waits for free time and only pushes into a busy plan as the reset gets close. On, it runs before the plan's first task of the day, together with every other row you tick, in board order. Default: off.
Come back every
Shown only while How often is Every few hours. 1–24 hours, measured from the last time the row actually ran rather than from a fixed clock, so a turn that was cut short does not lose its place. Default: 4 hours (this duty’s own answer — the day’s donation chances refill on the game’s own clock, not once a day).
Run cap
Shown only while How often is Every few hours. Reads Use up to … per Game day: the most times the row may run in one game day, 0–99. At 0 it reads No cap and the row runs as often as its interval allows. Default: No cap.
Retry when it fails
1–10 tries a day: how many times a failed turn is tried before the row is left until its next window, with a longer wait between each try. 1 means don't retry. Default: 3.
Reset schedule
Puts this page back to its shipped defaults and closes the window.
Record line
Left of the footer buttons: what the row has recorded about its own turns — for example Had its turn today, 2 turns today, Backing off until 14:32 after 2 fails, Last turn at 09:14 — or Nothing recorded yet. Long lines are shortened; hover for the whole line.
Reset records
Forgets what the row remembers about its turns — whether it ran today, how many turns it took, any wait after a failure — so it can take another turn. It asks first (Reset them / Cancel) and acts at once, without closing the window. Nothing in the game changes and your settings are untouched. Greyed out while nothing is recorded.
Done
Saves the window and closes it. The ✕ in the title bar, or Esc, closes it without saving.
How it runs
- It opens the alliance window from the button on the game’s main screen and waits for a slow Alliance window to finish opening, then scrolls to the Alliance Science page — it sits below the fold of the alliance option list, so the walk nudges the list down to reach it. No City Mapper building is needed.
- It reads the page’s own Remaining Donations: N/M counter before donating, and again after each donation, stopping the moment it reads zero.
- Each pass it donates to the topmost research in the list — the one the game recommends — repeating until the chances run out or the day’s cap is reached.
- Once the free chances are spent, the game replaces the donate button with a paid, gem-priced one in the same spot, and the duty never taps it — donating is free-only.
- It reports Donated to alliance research once or Donated to alliance research N times, or No donation chances left when the day’s allowance was already spent.
- When several duties are ready at the same moment, Daily activities goes after Protection and Buffs, and before Reward claims and Common tasks.
- Every turn is written to the Activity Monitor on the Overview tab, in the words quoted on this page.
Examples
- Any account: leave the shipped Every 4 hours schedule and switch the row on — it catches the day’s donation chances across a few visits rather than in one burst.
Troubleshooting
It says no donation chances left, every time.
The day's free donations reset with the game day — once spent, they stay spent until the next reset, however often the row comes back before then.
Could it ever spend gems?
No — once the free chances run out the game shows a paid, gem-priced button in the donate button’s place, and this duty never presses it.
Does it donate to the research I want?
It always donates to the top-listed research, the one the game itself recommends — there is no way to pick a different one.